Cloudchamber - Bioshock 4 - Gameplay Concept Artist - Application

The second I saw the job posting on the 18th, I've been working tirelessly in double shifts to create a completely original portfolio pitch. BioShock is one of the rare franchises I would absolutely love to contribute to and leave a lasting impression on. It feels like I'm in the perfect spot – young enough to have been impacted by the game at a formative age, and experienced enough to bring industry-level skills before the franchise fades. Working on this project would be a dream come true.

Power 1 - "Paper Delivery" - Combat Use

Power 1 - "Paper Delivery" - Combat Use

Power 1 - "Paper Delivery" - Awakening

Power 1 - "Paper Delivery" - Awakening

Power 1 - "Paper Delivery" - Mechanical Use

Power 1 - "Paper Delivery" - Mechanical Use

Power 2 - "Father Time" - Combat Use

Power 2 - "Father Time" - Combat Use

Power 2 - "Father Time" - Awakening

Power 2 - "Father Time" - Awakening

Power 2 - "Father Time" - Mechanical Use

Power 2 - "Father Time" - Mechanical Use

Power 3 - "Blow Up Buddy" - Combat Use

Power 3 - "Blow Up Buddy" - Combat Use

Power 3 - "Blow Up Buddy" - Awakening

Power 3 - "Blow Up Buddy" - Awakening

Power 3 - "Blow Up Buddy" - Mechanical Use

Power 3 - "Blow Up Buddy" - Mechanical Use

Power 3 - "Bloat Buddy" Splicer - Gesture Sheet

Power 3 - "Bloat Buddy" Splicer - Gesture Sheet

Weapon Upgrades - Lee Enfield Rifle

Weapon Upgrades - Lee Enfield Rifle

Weapon Upgrades - Plasmid Converter Grip

Weapon Upgrades - Plasmid Converter Grip

Vigor Bottle Design - "Father Time" - Prop Design

Vigor Bottle Design - "Father Time" - Prop Design

Vigor Bottle Design - Sketches - Prop Design

Vigor Bottle Design - Sketches - Prop Design

References

References

Past Experience - Afterthought (2022) - Player Movement Systems

Past Experience - Afterthought (2022) - Player Movement Systems

Past Experience - Afterthought (2022) - Player Movement Systems

Past Experience - Afterthought (2022) - Player Movement Systems

Past Experience - Afterthought (2022) - Player Movement Systems

Past Experience - Afterthought (2022) - Player Movement Systems

Past Experience - Afterthought (2022) - Player Movement Systems

Past Experience - Afterthought (2022) - Player Movement Systems

Past Experience - Afterthought (2022) - Player Movement Systems

Past Experience - Afterthought (2022) - Player Movement Systems

Past Experience - Afterthought (2022) - Player Movement Systems

Past Experience - Afterthought (2022) - Player Movement Systems

Past Experience - Afterthought (2022) - Player Movement Systems

Past Experience - Afterthought (2022) - Player Movement Systems

Past Experience - Afterthought (2022) - Player Movement Systems

Past Experience - Afterthought (2022) - Player Movement Systems

Past Experience - Afterthought (2022) - Player Movement Systems

Past Experience - Afterthought (2022) - Player Movement Systems

Afterthought - Gameplay - Powers in Motion